This tutorial doesn't cover autotiles, I don't really use them since I prefer more detail with manual mapping. Only one region ID can be assigned per tile. Spoiler: example 1 The grid also makes it easier to estimate the distance between walls to place them down how you would like them. How to design a great Metroidvania map The creators of Hollow Knight describe how they built a complex, interconnected world, from sketches to final game. Endgame; see the end of the game as I now intend it to be.
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