It also needs the Debug View mechanism however, since the guest running in the emulator might not acknowledge the received character, in which case it will remain in the buffer and RBR will stay set. As far as I know, direct noise isn't one of them. I know, that type of setup isn't the most consumer-friendly. Is it really due to ATi? I do want to remind everyone that the shader doesn't iterate automatically, so it can't scale up or down more than 2 times.
nest...