assimp fbx animation s / Tutorial 38 - Skeletal Animation With Assimp

assimp fbx animation s

assimp fbx animation s

We already got position, texture coordinates and normal bound at locations 0, 1 and 2, respectively. I am using tubular legs, torso, and arms, and an sphere for a head. August 27, , You could try using a debug build of Assimp, the JVM crash log will then contain the name of the function that's crashing. It is a complex subject and outside the domain of graphics programmers.

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