Could you share any stats about the project like how many hours for planing, producing, etc. Brian Barsky and Lillian Chu Discussion of 2D versus 3D, perspective, camera angles using the point of view for better readability and different audience perception , camera motion panning the scene or circling the characters , posing and staging characters, symmmetry of the scene, silhouettes, and use of sound. He is one of the principal developers of ILM's current digital system for describing and animating complex skinned creatures. Discussion of 2D versus 3D, perspective, camera angles using the point of view for better readability and different audience perception , camera motion panning the scene or circling the characters , posing and staging characters, symmmetry of the scene, silhouettes, and use of sound. The greatest satisfaction in the animation process for me is the timing of the animation, after the agony of completing the drawings.
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