This would allow the player to avoid the Robber Knights entirely in the beginning of the game. Just depends on how hardcore of a play through I am feeling. It is a fine balance between not losing out on the essence of the mod and cheapening the playing experience, while tailoring the gaming experience to optimize your enjoyment and reduce aspects of the mod that you may find potentially frustrating. A You either need to be of that people selected at game start or have very high relations with them. I think the White Walker invasion is one of the most important and cool aspects of this mod.
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