Anyway, I tried with the second game Mercury Meltdown , all I got was 40 FPS or something like that, and it needed a speed modifier because the game speed was affected but I didn't found one, bad luck with this one - - - Now, I will explain what I did before about my dithering tests, maybe it's useful. Post: 4. That costs another KB. Ask A Question. After some binary comparisons of compiled samples from the PSPSDK with the dither effect, when it is enabled in code there's a li a0,0x6 close to the sceGuEnable function, which is a 06 00 04 24 in HEX.
nest...