Think of it as a mixture between the Scene object and the Renderer object. How to get the texture from EffectComposer? We had to simplify the film pass in the main repository since the shader code was covered by a CC license which was quite unfortunate. Then as the first pass we add a RenderPass that will render our scene with our camera into the first render target. RenderPass scene, camera ; With this added line in we get.
nest...