You have to stop seeping so hard into one category and take a look at things from a broader view. In the video I have this enabled because otherwise it takes ages for the agents to find collision free paths when ordered to order themselves in a dense grid. Thing to look out for: Lots of node variables and properties have changed casing. Navigation Meshes Overview. If you've got a more complex situation, you can use a tilemap editor like Tiled to create your mesh and load it into the game.
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